However, you should go directly to the shrine. We don't think Gramps can actually get killed during the trip, so you don't have to worry about protecting him during fights. This will trigger the quest "A Pilgrimage" and cause Gramps to begin following you. If you tell Gramps that you're looking for work, then he'll ask you to escort him to the Melitele shrine (#7), and you'll automatically agree to take him. He'll transport you between the Swamp Forest and the Dike for 5 orens. If you pay him 5 orens, then he'll transport you between the Dike and the Swamp Forest. You'll find the Ferryman wandering around the docks here and also patrolling the landing in the Swamp Forest (#3). He'll also act as a shopkeeper for gems and jewelry. Leuvaarden is a rich merchant, and he's involved in a few quests, including He'll also only appear here during the day. Note: Leuvaarden sometimes moves around the Dike, but the area isn't very big, so you shouldn't have much trouble locating him. You'll also stumble across several obelisks in the Swamp Forest. The first time you go through it, you should start during the day, and you should probably quaff a The Swamp Forest is a dangerous place, especially at night. I need to place all ten Sephirot to open the tower.Did we miss anything in this section? Is there something we didn't discover? I placed the Keth'aar stone in the corresponding monolith. I need to place all ten Sephirot to open the tower. I placed the Kezath stone in the corresponding monolith. ![]() I placed the Neh'tza stone in the corresponding monolith. ![]() I placed the Chocc'mah stone in the corresponding monolith. I placed the Tipperath stone in the corresponding monolith. ![]() I placed the Veenah stone in the corresponding monolith. I placed the Y'esath stone in the corresponding monolith. I placed the 'Oth in the corresponding monolith. I placed the Ghe'vrath stone in the corresponding monolith. I placed the Maal'kad stone in the corresponding monolith. ![]() I must place the Sephirot in appropriate monoliths. I gathered all the Sephirot, the magic stones needed to open the entrance to the Mage's tower. Once all ten are in place, the tower should magically open. It turns out that to get into the Mage's tower, the sephirot must each be placed in a corresponding obelisk, or monolith. It is upon presenting the latter of these tomes that this quest, Monoliths, is spawned. Over the course of the quest, our hero comes upon some strange looking obelisks scattered about the swamp and begins finding Sephirot.Īfter discussing this first quest and the subsequent findings, Kalkstein sends Geralt to find two books, The Secret Gates and Ain Soph Aur for more information. There is an abandoned Mage's tower in the swamp that Kalkstein very much wants to get into, so he needs the witcher's help. When Geralt first seeks out Kalkstein, after winning his freedom from the dungeon, he is given a quest, A Mysterious Tower.
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